![]() ![]() fixed: The raw texture caching in the texture manager did not work.Fix GC ignoring DynArrays inside fixed Arrays.Fix SNDINFO $rolloff always changing global rolloff.Fixed A_Changemodel crash from invalid modeldef names.Added Method For Getting Portal Group Count.Allow Disabling of XY Billboard for Particles.Look up named frames using the Animation ID (if any).Make view angles interpolate on a separate flag to the one that forces interpolation for the entire frame.Set up interpolated camera angle changes to occur at framerate when all conditions in P_NoInterpolation() are met.Make the new scaled angle changes at frame rate opt-in behind new flag SPF_SCALEDNOLERP.Italian language translation is now complete. 2021 BRUTAL MINECRAFT ETERNAL (BM) - a modification developed on the second Doom engine, using the ports (Gzdoom and Zandronum). used here are from GZDoom, which reverse engineered and extended them. and noticed that there is only ECWolf and DOS in the table, and no gzdoom. logo or text for your website, blog, YouTube videos, screenshots, forum sig. Graf Zahl announced on the Doomworld forums that development of GZDoom had. View Wolfenstein 3D speedruns, leaderboards, forums and more on Speedrun. 1 2 3 4 5 10 Next EmeraldCoasttt Posts: 37 Joined: Wed 8:35 pm Brutal Doom Platinum v3. hyperhidrosis forum chrome extension open popup in new tab. #GZDOOM FORUMS PLUS#Īllow assigning IQM frames by animation name plus frame offset.This erroneously checked for FrontSkyLayer. GZDoom is a fork of the ZDoom source port created by Christoph Oelckers (Graf. Although this is common practice in more modern engines, GZDoom, due to its underlying. ![]() Fix checking of wrong variable in String.Float concatenation.Added "ForceList" instruction for Lists so that skill, playerclass, and episode menus don't get overridden.Added ability for Option items to read in their OptionMenuDescriptor (List and Image Scroller items already have this).Added "Class" instruction for Image Scrollers.Added Font and TextureID types to Option and Image Scroller items (List items already have these).Fix incorrect pixelratio handling on rotated models.process events every frame as well to ensure that menus can run at any framerate.allow SNDINFO to declare sound mappings by using 'sound = soundfle' syntax.Fix crash if Animation is not explicitly assigned in MODELDEF.Added animation support for OptionMenus. Fix checking of wrong variable in String.Float concatenation.Added ForceList instruction for Lists so that skill, playerclass. ![]()
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